Privacy Policy

This privacy policy governs the use of the software application Oir (“Game”) for mobile devices that was created by Antonio Zimmerman as part of a development team.

Our commitment to your privacy means that we do NOT collect personally identifiable or sensitive information about you. Oir does not ask for your name, email address, phone number or other personally identifiable data as part of the gameplay.

The Game does collect some non-sensitive, anonymous data as outlined below:

Data collected for Analytics
We have implemented some tools to help us understand how the Game is being used and for the purposes of improving it. For example, we use Flurry and Leanplum to collect information such as how many players have beaten each level, made an in-app purchase and used powerups.

Data collected for Advertising
Because Oir is free-to-play, we implemented in-game advertising by third parties to generate revenue. In order to display relevant advertising (also known as interest-based advertising) and measure the performance of advertising campaigns we have implemented several ad-network SDK within the game which collect and transfer non-sensitive device information including:
·              The advertisement you have viewed and if you have engaged with it
·              Device make and manufacturer
·              Operating System
·              Generic geographic location, such as the city you are located in
·              Carrier
·              Language settings
·              IP Address

Opt-Out
By playing our games you are consenting to the above collection of anonymous, non-sensitive data as outlined in this privacy policy.

If you would like to opt-out of interest-based advertising or collection of data for analytics or find out more information of any Analytics or Ad network products implemented within this Game please contact us by email at oirgame (at) gmail (dot) com

Why collect data?
By collecting data on app usage we are better able to integrate updates and design a better experience for the players.

Advertising helps us cover our costs, and in order to implement relevant advertising, a certain amount of non-sensitive information is required by each ad network.

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