Testing is a child's game

After the first testing party, we wanted to do a second one with kids because they are a main part of our target audience and, finally, we got our chance. We could test the game with eleven year old children. We got in touch with a local school who’s director, Maria Beatriz, was keen on the intersection between videogames and education. She has been studying the subject for year and thought it was a great idea.



Forty kids tried Oir that day, two courses. We did one first and the other one later on. The plan was to give both of them feedback about their performance, but we could only evaluate one. Most of them lost at the end of the first level, and the beginning of the second one, but there were some geniuses who got to level six, seven, eight and even up to eleven. The last one seemed to have great potential if he decided to study music.

They don’t have great English skills so we decided to explain them the game instead of relying on the tutorial. But that was the only problem. When we asked them for feedback, they proposed ideas that are already in the making, like if they, somehow, knew what we were planning. It indicated that we are on the right track.



About the hardware we used this time, we couldn’t bring three iPhones like we did with the first test, but we managed with three devices: an iPhone, an iPod and an iPad. It simply took more time.

It’s interesting to hear what an eleven year old kid thinks about game development. When asked which was the knowledge needed to develop one, most of them agreed that creativity was the most important resource, but slowly they understood that the technical aspect and other subjects like science, math and, in this case, music were vital if one wants to make something worthy of other’s attention.

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